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Archive for the 'cross-platform SDL demos' Category

Fix minor camera bug (with GLM camera)

My previous post

Emscripten build target (JavaScript asm.js WebGL)

I

Tile Map Geometry

Today I implemented tile map geometry.

Basically the way it works is I have a class TileFloorData that stores a 2D array of Tile

C++, SDL2, OpenGL ES 2 (GLES2), CMake, Git

Background, CMake

Two C++ OpenGL side projects I

Adding some 3D models with Open Asset Import Library (assimp)

The build setup for assimp turned out to be a little more effort than I

Shadow Mapping

As described in this blog category

Simple texture example

I loaded three simple bmp

Linux with modern OpenGL

I didn

Grid view prototype (such as a for thumbnails)

Here

Camera integration

Summary

Basically what I did was just to integrate the camera from this tutorial/project (and GLM) into my cross-platform SDL2 OpenGL project.  This is also a good tutorial series to review basics (concepts, code) using modern OpenGL 3 & 4 style:

http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/

http://glm.g-truc.net

Screen shots on Windows 7 shows

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