Back in 2016/04, I used an EinScan-S (~$1000) to take 3d scans of the HeroQuest models.  They were a vast improvement over boxes-with-photos, but they were also pretty blurry looking.

About a year later (2017/04), a student (Thomas Springer) posted higher quality 3d scans using “ScanStudio” software, which I’m guessing means the ~$3000 NextEngine Laser Scanner.  He did this as a college project.  He posted the STL files as “free to download”, so I’ve used these to upgrade my existing figure/monster models.

You can find the STL files here –

For each model, I used MeshLab to convert STL to OBJ.  Then in Maya, I reduced each model to ~25,000 triangles (35k for the gargoyle), then reduced the base by ~85%.  Doing these quick edits for each of 17 models took some time, but it was worth it.  There’s still room for improvement (both in terms of quality and in terms of poly count), but overall it’s getting really close to looking like the actual board game pieces.  It’s definitely an improvement relative to my EinScan-S models.

One of the four orcs is missing (the one with the notched sword).  The USA expansions (Mage of the Mirror) and (The Frozen Horror) are included, but not the European expansions.  The Frozen Horror is missing the mercenaries (swordsman, scout, crossbowman, halberdier).

The following screen shots includes the upgraded hero/monster models.  Notice there’s one orc model that’s still using the blurry EinScan-S version.

Thank you Thomas Springer for these awesome hero/monster scans!  They pair great with the furniture that Jean is creating (in Blender).

image image image