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Archive for November, 2018 (2018/11)

VR drag camera, misc

I made some time (during the holiday weekend) to work on VR mode.

I added dragging drag camera based on this tutorial: https://www.youtube.com/watch?v=XgGGBQc6fVM&feature=youtu.be -> https://imgur.com/a/L2Ild

I also added prototype motion controller input support.

VR scale to real world objects (HeroQuest)

I noticed the board/pieces in VR were too big, so I shrunk everything by 10x.  Under map > Settings > World Settings > VR > World to Meters: changed from 100 to 1000.  This looks/feels a lot more practical.  To go a step further, I compared the Elf to the motion controller at 10x (real vs. virtual):

IMG_20181123_1448324 image IMG_20181123_1452047

While my 10x wild guess was surprisingly close (to real world object physical size), I found that 9x is even closer:

IMG_20181123_1507131 image image image

In terms of the 80/20 rule (Pareto principle), 9x looks very accurate.