Preview of HeroQuest UE4 (Windows package)
Most of the basic functionality is there, but it’s missing:
1) Ability to complete a quest, carry on to the next quest, maintain state cross-quest, save/load progress, related menu system.
2) Quest-specific logic. I plan to implement a scripting interface as an extension to HeroScribe XML.
3) Quest-specific monsters, monster spells
4) AI has much room for improvement.
5) Sound effects.
So it
mepem37 :: 2019/04/18 (Thursday, April 18, 2019) :: HeroQuest, Unreal Engine :: No Comments »