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More VR Setup: a third camera

I did some additional basic steps to support VR.  Previously we had two cameras – the main spring-arm camera that follows an invisible pawn, and a fixed birds eye camera (for orthographic projection).  I added a third camera for VR.

With the third camera, we’re able to look around and see the motion controllers…  I think for VR, the camera control code will be separate from the main camera.  No auto camera moving.  Isn’t attached (via spring arm) to an invisible pawn, so panning etc will also be different.

Brass Tactics is one reference for how motion controller camera movement can work.  Hold down (a) grip button(s) to drag the camera/world.

image image image

https://docs.unrealengine.com/en-us/Platforms/Oculus/HowTo/SeatedCamera

https://docs.unrealengine.com/en-us/Platforms/VR/MotionController

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