Contributions from Spiffy coming; Lua related
Spiffy has joined (he emailed me from this blog). I created a Discord channel that we’ve been using, and also wrote some new user wiki doc in the project’s bitbucket on how to setup the project (build/run), and how to use the git/bicketbucket flow (ie he will work in a separate git branch, then create a bitbucket pull request).
It’s been a while since I did any updates on HeroQuest UE4 (distractions from day job and personal life), but Spiffy has inspired me to do some more work this past week (amidst COVID-19 WFH), and also to help him to ramp up on implementing Lua code for quest-specific game rules/logic. My recent changes include. Fix crash when UMD is not plugged in. Improve Lua support for _on_exit(). And Spiffy will implement more Quest-specific game logic using Lua.
Spiffy
mepem37 :: Apr.12.2020 :: HeroQuest, Unreal Engine :: No Comments »