HeroQuest updates
It’s been almost 3 months since my last update. We haven’t made huge progress but still chipping away at it:
* update to latest LuaMachine
* incremental UMG tweaks (lots of them) for new UI
* fix bug: monster line of sight was spawning other monsters
* more Lua from Spiffy
* add to inventory gold – Lua support
* wandering monster – find closest spawn square with path to hero
Meanwhile, I’m working from home for lockdown, and Spiffy is continuing to contribute while he takes classes.
Here’s a screen shot spawning the wandering monster Orc – which searches for the closest path from an open square to a hero:
mepem37 :: Sep.22.2020 :: HeroQuest, Unreal Engine :: No Comments »