{"id":1456,"date":"2021-12-31T02:53:58","date_gmt":"2021-12-31T08:53:58","guid":{"rendered":"http:\/\/mepem.com\/pemcode\/?p=1456"},"modified":"2021-12-31T02:55:44","modified_gmt":"2021-12-31T08:55:44","slug":"portals-and-moving-platforms","status":"publish","type":"post","link":"http:\/\/mepem.com\/pemcode\/?p=1456","title":{"rendered":"Portals, moving platforms, laser sound"},"content":{"rendered":"<p>Moving platforms.&#160; Character + bombs + lasers go through portals (smooth transition).&#160; Simple sound cue for the laser shot.<\/p>\n<p>Portals is from &#8211; <a title=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/portals-blueprint\" href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/portals-blueprint\">https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/portals-blueprint<\/a><\/p>\n<p>Features:<\/p>\n<p>&#160;&#160;&#160; Portal blueprint   <br \/>&#160;&#160;&#160; Smooth transition through portal    <br \/>&#160;&#160;&#160; position, direction, momentum, and scale transformed through portal    <br \/>&#160;&#160;&#160; Compatible with Character and rigid body actors (should work for nearly anything that can overlap)    <br \/>&#160;&#160;&#160;&#160; Wall Walking non-Character BP with portal-compatible third person camera (from Unscher)<\/p>\n<p><a href=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2021\/12\/image-8.png\"><img loading=\"lazy\" title=\"image\" style=\"display: inline; background-image: none;\" border=\"0\" alt=\"image\" src=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2021\/12\/image_thumb-8.png\" width=\"344\" height=\"188\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2021\/12\/image-9.png\"><img loading=\"lazy\" title=\"image\" style=\"margin: 0px; display: inline; background-image: none;\" border=\"0\" alt=\"image\" src=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2021\/12\/image_thumb-9.png\" width=\"244\" height=\"166\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Moving platforms.&#160; Character + bombs + lasers go through portals (smooth transition).&#160; Simple sound cue for the laser shot. Portals is from &#8211; https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/portals-blueprint Features: &#160;&#160;&#160; Portal blueprint &#160;&#160;&#160; Smooth transition through portal &#160;&#160;&#160; position, direction, momentum, and scale transformed through portal &#160;&#160;&#160; Compatible with Character and rigid body actors (should work for nearly anything [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[18,13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v17.7.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/mepem.com\/pemcode\/?p=1456\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Portals, moving platforms, laser sound - Pem&#039;s Code Blog\" \/>\n<meta property=\"og:description\" content=\"Moving platforms.&#160; Character + bombs + lasers go through portals (smooth transition).&#160; Simple sound cue for the laser shot. 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