improve turn menu disables and path finding
Revamped turn menu disables. For example, disable turn menu when it
mepem37 :: 2022/02/09 (Wednesday, February 9, 2022) :: HeroQuest, Unreal Engine :: No Comments »
Revamped turn menu disables. For example, disable turn menu when it
mepem37 :: 2022/02/09 (Wednesday, February 9, 2022) :: HeroQuest, Unreal Engine :: No Comments »
mepem37 :: 2022/01/17 (Monday, January 17, 2022) :: Bomber Fight, Unreal Engine :: No Comments »
Added some more stuff such as bomb explosions with sound effects (based on starter content).
mepem37 :: 2022/01/08 (Saturday, January 8, 2022) :: Bomber Fight, Unreal Engine :: No Comments »
The moving platform that we got from https://www.youtube.com/watch?v=TNkX3DdwhQw was not replicating properly on the network. I tried fixing that directly, but I ended up rewriting it from scratch. I noticed actor vectors in the editor are displayed relative to the actor
mepem37 :: 2022/01/04 (Tuesday, January 4, 2022) :: Bomber Fight, Unreal Engine :: No Comments »
Implemented spawn bomb and laser shot on server
mepem37 :: 2022/01/01 (Saturday, January 1, 2022) :: Bomber Fight, Unreal Engine :: No Comments »
Moving platforms. Character + bombs + lasers go through portals (smooth transition). Simple sound cue for the laser shot.
Portals is from – https://www.unrealengine.com/marketplace/en-US/product/portals-blueprint
Features:
Portal blueprint
Smooth transition through portal
position, direction, momentum, and scale transformed through portal
Compatible with Character and rigid body actors (should work for nearly anything that can overlap)
Wall Walking non-Character BP with portal-compatible third person camera (from Unscher)
mepem37 :: 2021/12/31 (Friday, December 31, 2021) :: Bomber Fight, Unreal Engine :: No Comments »
XBox One controller Y throws bomb in analogue stick direction; X shoots laser in analogue direction.
The bombs don
mepem37 :: 2021/12/28 (Tuesday, December 28, 2021) :: Bomber Fight, Unreal Engine :: No Comments »
Did some updates including:
* made a simple 1v1 fighting map
* tested IP networking with a hobby project teammate Spiffy (requires port forwarding on router and sharing IP address)
* looked at advanced sessions though I didn
mepem37 :: 2021/12/28 (Tuesday, December 28, 2021) :: Bomber Fight, Unreal Engine :: No Comments »
The HeroQuest project has been a good learning experience, though I want to get some exposure to other parts of Unreal Engine. One of my college game projects (halcyon days) was a bomber man esque game – http://mepem.com/resume/M3.html , so my next game idea is basically a simple bomber man fighting game starting from the platformer template.
Also, HeroQuest is using git (bitbucket). But for this project, I decided it would be fun to setup a perforce server on AWS for this starting from – https://youtu.be/7eVO0qXC3nk .
mepem37 :: 2021/12/21 (Tuesday, December 21, 2021) :: Bomber Fight, Unreal Engine :: No Comments »
Full playthrough of quest 1. Did a lot of small improvements and fixes in the past few days.
HeroQuest 19: Quest 1 from Pem on Vimeo.
mepem37 :: 2021/12/04 (Saturday, December 4, 2021) :: HeroQuest, Unreal Engine :: No Comments »