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Archive for the 'HeroQuest' Category

VR UMG menus

Here

Spell Menus (and more)

Justin implemented spells a while back, but this is my first time posting it in a video.

Body HUD, misc

Another good week of progress (part-time):
* VR: a little more progress
* Move system: refactor / fix / enhance
* Hero Body HUD

With hero Body HUD I ran into a good use for shared_ptr.  At first there was a bug when displaying a dead hero

More VR Setup: a third camera

I did some additional basic steps to support VR.  Previously we had two cameras

HeroQuest: Gold Spreadsheet

I made a spreadsheet for gold and special treasure.

Because we

VR mode for HeroQuest UE4

My HeroQuest UE4 sabbatical went on longer than I’d like, and I’m hoping to do some more HeroQuest UE4 development – starting with VR support.

Contributions from Justin

I

Improved Hero/Monster 3d Models

Back in 2016/04, I used an EinScan-S (~$1000) to take 3d scans of the HeroQuest models.  They were a vast improvement over boxes-with-photos, but they were also pretty blurry looking.

About a year later (2017/04), a student (Thomas Springer) posted higher quality 3d scans using

Hobby Project Sabbatical

I haven

Furniture Models (Jean)

Background

One of the reasons I chose HeroQuest is to allow me to work on a unique project with a reasonable size and complexity (for a part-time solo project)…

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