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mepem37 :: 2018/05/27 (Sunday, May 27, 2018) :: HeroQuest, Unreal Engine :: No Comments »
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105 Posts and 7 Comments till now Here
mepem37 :: 2018/05/27 (Sunday, May 27, 2018) :: HeroQuest, Unreal Engine :: No Comments »
Justin implemented spells a while back, but this is my first time posting it in a video.
mepem37 :: 2018/05/24 (Thursday, May 24, 2018) :: HeroQuest, Unreal Engine :: No Comments »
Another good week of progress (part-time):
* VR: a little more progress
* Move system: refactor / fix / enhance
* Hero Body HUD
With hero Body HUD I ran into a good use for shared_ptr. At first there was a bug when displaying a dead hero
mepem37 :: 2018/05/13 (Sunday, May 13, 2018) :: HeroQuest, Unreal Engine :: No Comments »
I did some additional basic steps to support VR. Previously we had two cameras
mepem37 :: 2018/05/04 (Friday, May 4, 2018) :: HeroQuest, Unreal Engine :: No Comments »
I made a spreadsheet for gold and special treasure.
Because we
mepem37 :: 2018/04/30 (Monday, April 30, 2018) :: HeroQuest, Unreal Engine :: No Comments »
My HeroQuest UE4 sabbatical went on longer than I’d like, and I’m hoping to do some more HeroQuest UE4 development – starting with VR support.
mepem37 :: 2018/03/25 (Sunday, March 25, 2018) :: HeroQuest, Unreal Engine :: No Comments »
I
mepem37 :: 2017/08/19 (Saturday, August 19, 2017) :: HeroQuest, Unreal Engine :: No Comments »
Back in 2016/04, I used an EinScan-S (~$1000) to take 3d scans of the HeroQuest models. They were a vast improvement over boxes-with-photos, but they were also pretty blurry looking.
About a year later (2017/04), a student (Thomas Springer) posted higher quality 3d scans using
mepem37 :: 2017/07/14 (Friday, July 14, 2017) :: HeroQuest, Unreal Engine :: No Comments »
I haven
mepem37 :: 2017/06/27 (Tuesday, June 27, 2017) :: HeroQuest, Unreal Engine :: No Comments »
Background
One of the reasons I chose HeroQuest is to allow me to work on a unique project with a reasonable size and complexity (for a part-time solo project)…
mepem37 :: 2017/02/23 (Thursday, February 23, 2017) :: HeroQuest, Unreal Engine :: No Comments »