OpenGL 3+ & OpenGL ES 2.0+ style (with VAO’s)
I upgrade my project to a more modern style of OpenGL API calls. Here
mepem37 :: 2013/12/10 (Tuesday, December 10, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I upgrade my project to a more modern style of OpenGL API calls. Here
mepem37 :: 2013/12/10 (Tuesday, December 10, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Background
mepem37 :: 2013/12/08 (Sunday, December 8, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Assuming you already have Android SDK & NDK with Eclipse working on a virtual Android device, the setup directions to do it on a real device was pretty simple. Here
mepem37 :: 2013/11/22 (Friday, November 22, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Amazon Kindle HD & HDX runs a fork of Android called Fire OS, so there are some additional steps to add it to the Android emulator. The first step is to setup the Android NDK for Android (non-Kindle) usage. After that, there are some additional steps to setup for Kindle Fire device emulation. This takes a little time, but it
mepem37 :: 2013/11/21 (Thursday, November 21, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Summary
Separate game updates from rendering
mepem37 :: 2013/11/17 (Sunday, November 17, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I downloaded SDL 2.0 and decided to setup a cross-platform development code project with an online subversion repository. My idea is to write some cross-platform graphics demos using C++ and graphics API
mepem37 :: 2013/11/02 (Saturday, November 2, 2013) :: cross-platform SDL demos :: No Comments »