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Archive for November, 2013 (2013/11)

SDL 2 on a real device (Android)

Assuming you already have Android SDK & NDK with Eclipse working on a virtual Android device, the setup directions to do it on a real device was pretty simple.  Here

Cross-platform SDL 2: try Kindle Fire emulator, misc Android emulator usage

Amazon Kindle HD & HDX runs a fork of Android called Fire OS, so there are some additional steps to add it to the Android emulator.  The first step is to setup the Android NDK for Android (non-Kindle) usage.  After that, there are some additional steps to setup for Kindle Fire device emulation.  This takes a little time, but it

Cross-platform SDL 2 game loop time steps, RK4 integration

Summary

Separate game updates from rendering

Cross-platform SDL 2.0 with OpenGL ES 2.0 setup C++

I downloaded SDL 2.0 and decided to setup a cross-platform development code project with an online subversion repository.  My idea is to write some cross-platform graphics demos using C++ and graphics API