Simple texture example
I loaded three simple bmp
mepem37 :: 2013/12/29 (Sunday, December 29, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I loaded three simple bmp
mepem37 :: 2013/12/29 (Sunday, December 29, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I didn
mepem37 :: 2013/12/21 (Saturday, December 21, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Here
mepem37 :: 2013/12/15 (Sunday, December 15, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Summary
Basically what I did was just to integrate the camera from this tutorial/project (and GLM) into my cross-platform SDL2 OpenGL project. This is also a good tutorial series to review basics (concepts, code) using modern OpenGL 3 & 4 style:
http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/
Screen shots on Windows 7 shows
mepem37 :: 2013/12/14 (Saturday, December 14, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I upgrade my project to a more modern style of OpenGL API calls. Here
mepem37 :: 2013/12/10 (Tuesday, December 10, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Background
mepem37 :: 2013/12/08 (Sunday, December 8, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »