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Archive for December, 2013 (2013/12)

Simple texture example

I loaded three simple bmp

Linux with modern OpenGL

I didn

Grid view prototype (such as a for thumbnails)

Here

Camera integration

Summary

Basically what I did was just to integrate the camera from this tutorial/project (and GLM) into my cross-platform SDL2 OpenGL project.  This is also a good tutorial series to review basics (concepts, code) using modern OpenGL 3 & 4 style:

http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/

http://glm.g-truc.net

Screen shots on Windows 7 shows

OpenGL 3+ & OpenGL ES 2.0+ style (with VAO’s)

I upgrade my project to a more modern style of OpenGL API calls.  Here

Platforms, platform versions, API versions, supported features, OpenGL ES 2.0 & 3.0

Background