HeroScribe Pem’s Fork update
When I was chatting (in our Discord channel) to Spiffy about working on the Lua code, I noticed that in Quest 3, to find Ulag’s position (left top), is kind of kludge. HeroScribe GUi doesn’t show it, so you have to count the squares in the GUI and/or search the XML to figure it out. So I added it in the GUI. It’s a small update, but it’s a great example where updating HeroScribe GUI is useful for writing the Lua code. This will be used in HQBase-03-LairoftheOrcWarlord_US.xml’s function monster_dies(left, top) to determine whether the spawned monster is Ulag, and also for monster_dies(left, top).
mepem37 :: 2020/04/14 (Tuesday, April 14, 2020) :: HeroQuest, Unreal Engine :: No Comments »