VR scale to real world objects (HeroQuest)
I noticed the board/pieces in VR were too big, so I shrunk everything by 10x. Under map > Settings > World Settings > VR > World to Meters: changed from 100 to 1000. This looks/feels a lot more practical. To go a step further, I compared the Elf to the motion controller at 10x (real vs. virtual):
While my 10x wild guess was surprisingly close (to real world object physical size), I found that 9x is even closer:
In terms of the 80/20 rule (Pareto principle), 9x looks very accurate.
mepem37 :: Nov.23.2018 :: HeroQuest, Unreal Engine :: No Comments »