HeroQuest lua scripting and assets
Recent changes include:
* Lua scripting from Spiffy
* Spiffy is working on importing expansion assets (and we’ve both done some related reorganizing of asset files)
After we complete importing assets, next on our list is:
* connect the assets via C++ to open each heroscribe map (for monsters this means with basic stats)
mepem37 :: Nov.29.2020 :: HeroQuest, Unreal Engine :: No Comments »