Posts RSS Comments RSS Del.icio.us Digg Technorati Blinklist Furl reddit 89 Posts and Comments till now
This wordpress theme is downloaded from wordpress themes website.

HeroQuest map loader

It’s only been a week since my first Unreal Engine category post, but I have an exciting screen shot for this post.  I’m creating a video game based on the classic board game HeroQuest (released in America in 1990) (Games Workshop and Milton Bradley).

I made programmer art (placeholder art) (static meshes) based on photos of the board game’s plastic figures and scans of the printed cardboard.  I did some editing in Blender and some hand-editing of the *.obj (and *.mtl) text files, which I then imported into Unreal Engine.

I handwrote a simple text file for the first quest (Quest 1: The Trial) by looking at the quest book.  The map format is just a list of “occupants” that occupy (a) specified game board’s 26×19 square(s).

In Unreal Engine, I wrote C++ code to load the quest map file into game logic, and then to spawn actors based on the game logic representation.

Here’s a screen shot of Quest 1 loaded, and a scan of Quest 1 from the quest book.

image image

Trackback this post | Feed on Comments to this post

Leave a Reply