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Reveal Rooms

My previous post discussed my rules interpretation for visibility (what a Hero can “SEE”).  I implemented the reveal rooms portion.  Initially, only the room(s) with (a) hero(es) is/are visible.  A hero can now open closed doors.  Opening a closed door reveals the room.

In the video, you’ll notice that as the hero walks through a corridor, nothing gets revealed.  This is because I did not yet implement a line of sight algorithm.  Probably what I will implement is ray casting between square centers that checks for obstructions (blocks and walls).

For now, here’s my latest video.  It’s the first quest with some extra doors to make it easier for the hero to walk around and reveal each room.

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