{"id":1356,"date":"2020-11-29T02:40:40","date_gmt":"2020-11-29T08:40:40","guid":{"rendered":"http:\/\/mepem.com\/pemcode\/?p=1356"},"modified":"2020-11-29T02:40:40","modified_gmt":"2020-11-29T08:40:40","slug":"heroquest-lua-scripting-and-assets","status":"publish","type":"post","link":"https:\/\/mepem.com\/pemcode\/?p=1356","title":{"rendered":"HeroQuest lua scripting and assets"},"content":{"rendered":"<p>Recent changes include:   <br \/>* Lua scripting from Spiffy    <br \/>* Spiffy is working on importing expansion assets (and we&#8217;ve both done some related reorganizing of asset files)<\/p>\n<p>After we complete importing assets, next on our list is:   <br \/>* connect the assets via C++ to open each heroscribe map (for monsters this means with basic stats)<\/p>\n<p><a href=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2020\/11\/image.png\"><img loading=\"lazy\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2020\/11\/image_thumb.png\" width=\"244\" height=\"132\" \/><\/a><a href=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2020\/11\/image-1.png\"><img loading=\"lazy\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2020\/11\/image_thumb-1.png\" width=\"244\" height=\"132\" \/><\/a><a href=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2020\/11\/image-2.png\"><img loading=\"lazy\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; margin: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"http:\/\/mepem.com\/pemcode\/wp-content\/uploads\/2020\/11\/image_thumb-2.png\" width=\"244\" height=\"132\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recent changes include: * Lua scripting from Spiffy * Spiffy is working on importing expansion assets (and we&#8217;ve both done some related reorganizing of asset files) After we complete importing assets, next on our list is: * connect the assets via C++ to open each heroscribe map (for monsters this means with basic stats)<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[14,13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v17.7.1 - 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