{"id":954,"date":"2017-01-10T19:02:47","date_gmt":"2017-01-11T01:02:47","guid":{"rendered":"http:\/\/mepem.com\/pemcode\/?p=954"},"modified":"2017-01-10T19:02:47","modified_gmt":"2017-01-11T01:02:47","slug":"heroquest-game-balancing-notes","status":"publish","type":"post","link":"https:\/\/mepem.com\/pemcode\/?p=954","title":{"rendered":"HeroQuest game balancing notes"},"content":{"rendered":"<p>Most of my HeroQuest Unreal Engine posts focus on code (and UE4), but this one focuses on game design.<\/p>\n<p>I had a great holiday break and I was able to playtest HeroQuest (physical version) and review some of the game balancing.&#160; I still plan to make the video game version focus on the authenticity of nostalgia.&#160; However, there are some balance issues, design exploits, and other design improvements I plan to use for the video game version.&#160; The tweaks (and interpretations) do not stray far from the original &#8211; even the original is open to interpretation because some of the rules are ambiguous and there<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most of my HeroQuest Unreal Engine posts focus on code (and UE4), but this one focuses on game design. I had a great holiday break and I was able to playtest HeroQuest (physical version) and review some of the game balancing.&#160; I still plan to make the video game version focus on the authenticity of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[14,13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v17.7.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mepem.com\/pemcode\/?p=954\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"HeroQuest game balancing notes - Pem&#039;s Code Blog\" \/>\n<meta property=\"og:description\" content=\"Most of my HeroQuest Unreal Engine posts focus on code (and UE4), but this one focuses on game design. 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