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Archive for the 'Graphics & GPU' Category

Linux with modern OpenGL

I didn

Grid view prototype (such as a for thumbnails)

Here

Camera integration

Summary

Basically what I did was just to integrate the camera from this tutorial/project (and GLM) into my cross-platform SDL2 OpenGL project.  This is also a good tutorial series to review basics (concepts, code) using modern OpenGL 3 & 4 style:

http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/

http://glm.g-truc.net

Screen shots on Windows 7 shows

OpenGL 3+ & OpenGL ES 2.0+ style (with VAO’s)

I upgrade my project to a more modern style of OpenGL API calls.  Here

Platforms, platform versions, API versions, supported features, OpenGL ES 2.0 & 3.0

Background

SDL 2 on a real device (Android)

Assuming you already have Android SDK & NDK with Eclipse working on a virtual Android device, the setup directions to do it on a real device was pretty simple.  Here

Cross-platform SDL 2: try Kindle Fire emulator, misc Android emulator usage

Amazon Kindle HD & HDX runs a fork of Android called Fire OS, so there are some additional steps to add it to the Android emulator.  The first step is to setup the Android NDK for Android (non-Kindle) usage.  After that, there are some additional steps to setup for Kindle Fire device emulation.  This takes a little time, but it

Cross-platform SDL 2 game loop time steps, RK4 integration

Summary

Separate game updates from rendering

Cross-platform SDL 2.0 with OpenGL ES 2.0 setup C++

I downloaded SDL 2.0 and decided to setup a cross-platform development code project with an online subversion repository.  My idea is to write some cross-platform graphics demos using C++ and graphics API

OpenGL Red Book version 4.3 (8th edition)

I want to review my understanding and update my familiarity with details about modern OpenGL API, so I

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