Fix minor camera bug (with GLM camera)
My previous post
mepem37 :: 2015/10/19 (Monday, October 19, 2015) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
My previous post
mepem37 :: 2015/10/19 (Monday, October 19, 2015) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I
mepem37 :: 2015/10/11 (Sunday, October 11, 2015) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Today I implemented tile map geometry.
Basically the way it works is I have a class TileFloorData that stores a 2D array of Tile
mepem37 :: 2015/10/03 (Saturday, October 3, 2015) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Background, CMake
Two C++ OpenGL side projects I
mepem37 :: 2015/10/03 (Saturday, October 3, 2015) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
The build setup for assimp turned out to be a little more effort than I
mepem37 :: 2014/09/01 (Monday, September 1, 2014) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
As described in this blog category
mepem37 :: 2014/08/24 (Sunday, August 24, 2014) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I loaded three simple bmp
mepem37 :: 2013/12/29 (Sunday, December 29, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
I didn
mepem37 :: 2013/12/21 (Saturday, December 21, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Here
mepem37 :: 2013/12/15 (Sunday, December 15, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »
Summary
Basically what I did was just to integrate the camera from this tutorial/project (and GLM) into my cross-platform SDL2 OpenGL project. This is also a good tutorial series to review basics (concepts, code) using modern OpenGL 3 & 4 style:
http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/
Screen shots on Windows 7 shows
mepem37 :: 2013/12/14 (Saturday, December 14, 2013) :: cross-platform SDL demos, Graphics & GPU :: No Comments »