Line of Sight (Field of Vision)
As described in my visibility post, my rules interpretation uses two kinds of visibility
mepem37 :: 2016/07/16 (Saturday, July 16, 2016) :: HeroQuest, Unreal Engine :: No Comments »
As described in my visibility post, my rules interpretation uses two kinds of visibility
mepem37 :: 2016/07/16 (Saturday, July 16, 2016) :: HeroQuest, Unreal Engine :: No Comments »
My previous post discussed my rules interpretation for visibility (what a Hero can
mepem37 :: 2016/07/11 (Monday, July 11, 2016) :: HeroQuest, Unreal Engine :: No Comments »
I have a childhood memory (I think it really happened!) that when I first tried HeroQuest with my father, without really reading the rule book, I opened the quest book and setup the entire board for the first quest. On Zargon
mepem37 :: 2016/07/11 (Monday, July 11, 2016) :: HeroQuest, Unreal Engine :: No Comments »