Treasure Card Code & UI
I continued to work on the treasure card code and the related user interface (UMG) for items. I also fixed some corner cases that I found during testing, and I implemented other details related treasure and items. For UI, the Character (items) screen is revamped.
For treasure card code… The original game has 24 treasure cards – 11 are unique. I added Potion of Speed (from EU version), so it’s 25 treasure cards, 12 unique. Each of the 12 unique treasure cards requires code to be implemented. There’s 2 hazards and 4 gold cards, so there’s really only 8 unique cards (in terms code behavior). Gold and hazards are simple. I
mepem37 :: Jan.10.2017 :: HeroQuest, Unreal Engine :: No Comments »
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