Treasure Rules
The American rulebook states a room may be searched by all 4 Heroes:
The European rulebook does not state this, but it
mepem37 :: 2016/11/18 (Friday, November 18, 2016) :: HeroQuest, Unreal Engine :: No Comments »
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105 Posts and 7 Comments till now The American rulebook states a room may be searched by all 4 Heroes:
The European rulebook does not state this, but it
mepem37 :: 2016/11/18 (Friday, November 18, 2016) :: HeroQuest, Unreal Engine :: No Comments »
In HeroQuest, the Hero
mepem37 :: 2016/11/16 (Wednesday, November 16, 2016) :: HeroQuest, Unreal Engine :: No Comments »
I implemented gamepad controls which I tested on Windows desktop with an Xbox 360 Controller (USB). Using this same control system, it
mepem37 :: 2016/10/23 (Sunday, October 23, 2016) :: HeroQuest, Unreal Engine :: No Comments »
Motivation
In HeroQuest, a hero can do one action per turn (move then action or action then move). The choices for an action are
mepem37 :: 2016/10/16 (Sunday, October 16, 2016) :: HeroQuest, Unreal Engine :: No Comments »
Motivation
In previous posts I
mepem37 :: 2016/09/26 (Monday, September 26, 2016) :: HeroQuest, Unreal Engine :: No Comments »
Labor Day weekend gave me an opportunity to implement pathfinding. Here’s notes on some of what I read. BFS (breadth first search) explores equally in all directions. Dijkstra favors lower cost paths. A* is modified Dijkstra optimized for a single dst (uses heuristic to search towards dst). A* is the standard pathfinding for games (I also used it in college game projects ~12-14 years ago), so it
mepem37 :: 2016/09/05 (Monday, September 5, 2016) :: HeroQuest, Unreal Engine :: No Comments »
I gave
mepem37 :: 2016/08/07 (Sunday, August 7, 2016) :: HeroQuest, Unreal Engine :: No Comments »
As described in my visibility post, my rules interpretation uses two kinds of visibility
mepem37 :: 2016/07/16 (Saturday, July 16, 2016) :: HeroQuest, Unreal Engine :: No Comments »
My previous post discussed my rules interpretation for visibility (what a Hero can
mepem37 :: 2016/07/11 (Monday, July 11, 2016) :: HeroQuest, Unreal Engine :: No Comments »
I have a childhood memory (I think it really happened!) that when I first tried HeroQuest with my father, without really reading the rule book, I opened the quest book and setup the entire board for the first quest. On Zargon
mepem37 :: 2016/07/11 (Monday, July 11, 2016) :: HeroQuest, Unreal Engine :: No Comments »