Android Support
I packaged my game for Android. Overall it was mostly painless
mepem37 :: 2016/06/30 (Thursday, June 30, 2016) :: HeroQuest, Unreal Engine :: No Comments »
I packaged my game for Android. Overall it was mostly painless
mepem37 :: 2016/06/30 (Thursday, June 30, 2016) :: HeroQuest, Unreal Engine :: No Comments »
Interpreting Source Material
When porting content from one media to another (such as book/comic to movie) (or doing a remake), the source material gives a lot of guidance, but there are still plenty of decisions to make. With HeroQuest, I’m leaning heavily towards making it authentic. But it is a video game, and I’ve decided to have the program do rules and a campaign and AI (unlike the Tabletop Simulator version)
mepem37 :: 2016/06/22 (Wednesday, June 22, 2016) :: HeroQuest, Unreal Engine :: No Comments »
In my prior work post, I described HeroScribe as the
mepem37 :: 2016/06/18 (Saturday, June 18, 2016) :: HeroQuest, Unreal Engine :: No Comments »
A hero can attack diagonally if they use a certain weapon (eg long sword, staff). This is simple
mepem37 :: 2016/06/11 (Saturday, June 11, 2016) :: HeroQuest, Unreal Engine :: No Comments »