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Archive for November, 2020 (2020/11)

HeroQuest UE4 status and what’s next

Our current plans for HeroQuest UE4 are:
1) finish importing all assets and verify each heroscribe map loads as expected
2) complete the game enough that user can play through book 00 from quest 1 to 14

The next step after that would be:
3) complete support for quest books 01-07
4) polish the game with music, sound effects, maybe transition from board game art to something more like Gloomhaven on Steam

Given the effort and complexity to implement 3 & 4, our tentative plan is to just focus on 1 & 2.  But TBD.

If someone out there reads this and wants to contribute…  Maybe a hardcore game developer that’s a HeroQuest fan.  Or someone who wants to get some UE4 experience (even newbies welcome).  Let me know, and I’ll be glad to share the code and advise (or mentor) on contributions.  Click the contact me link.

Or contact me if you want to start a different UE4 project – that’s probably my next side project after HeroQuest.

HeroQuest lua scripting and assets

Recent changes include:
* Lua scripting from Spiffy
* Spiffy is working on importing expansion assets (and we’ve both done some related reorganizing of asset files)

After we complete importing assets, next on our list is:
* connect the assets via C++ to open each heroscribe map (for monsters this means with basic stats)

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