Camera integration
Summary
Basically what I did was just to integrate the camera from this tutorial/project (and GLM) into my cross-platform SDL2 OpenGL project. This is also a good tutorial series to review basics (concepts, code) using modern OpenGL 3 & 4 style:
http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/
Screen shots on Windows 7 shows
mepem37 :: Dec.14.2013 :: cross-platform SDL demos, Graphics & GPU :: No Comments »